Audio sample grabber usage
Products: Video Capture SDK .Net, Video Edit SDK .Net, Media Player SDK .Net
VideoCaptureCore, MediaPlayerCore, VideoEditCore engines
You can get audio frames from live sources or files using the OnAudioFrameBuffer
event.
The OnAudioFrameBuffer
event provides the unmanaged memory pointer for the decoded frame. Usually, it is PCM audio data, but it can also be IEEE audio data.
Frame event args contain the channel count, sample rate, audio format, timestamp, and other information.
Sample code
Set the Audio_Sample_Grabber_Enabled
property to true to enable the event (not required for VideoEditCore) and create the event handler.
// enable audio sample grabber
VideoCapture1.Audio_Sample_Grabber_Enabled = true;
// create event handler
VideoCapture1.OnAudioFrameBuffer += VideoCapture1_OnAudioFrameBuffer;
Process audio frames in the OnAudioFrameBuffer
event.
using VisioForge.Types;
private void VideoCapture1_OnAudioFrameBuffer(object sender, AudioFrameBufferEventArgs e)
{
// you can process audio here
// write audio info
Debug.WriteLine("Audio frame: " + e.Frame.DataSize + " bytes; Format: " + e.Frame.Info.ToString());
// process data
// e.Frame.Data (IntPtr) contains audio data in PCM format
}
Also, you can use the GetDataArray
method of AudioFrame
to get the copy of audio data as an array.
Required redists
- SDK redist
Visit our GitHub page to get more code samples.