# Balance

Media Blocks SDK .Net

The Balance block sets the position in the stereo panorama.

Use the balance value to configure.

# Block info

Name: AudioBalanceBlock.

Pin direction Media type Pins count
Input Uncompressed audio 1
Output Uncompressed audio 1

# The sample pipeline

graph LR;
    UniversalSourceBlock-->AudioBalanceBlock;
    AudioBalanceBlock-->AudioRendererBlock;

# Sample code

var pipeline = new MediaBlocksPipeline();

var filename = "test.mp3";
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri(filename)));

var balance = new AudioBalanceBlock(1.0f);
pipeline.Connect(fileSource.AudioOutput, balance.Input);

var audioRenderer = new AudioRendererBlock();
pipeline.Connect(balance.Output, audioRenderer.Input);         

await pipeline.StartAsync();

# Platforms

Windows, macOS, Linux, iOS, Android.