Audio sample grabber
The audio sample grabber calls an event for each audio frame. You can save or process the received audio frame.
Block info
Name: AudioSampleGrabberBlock.
Pin direction | Media type | Pins count |
---|---|---|
Input | Uncompressed audio | 1 |
Output | Uncompressed audio | 1 |
The sample pipeline
Sample code
var pipeline = new MediaBlocksPipeline();
var filename = "test.mp3";
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri(filename)));
var audioSG = new AudioSampleGrabberBlock();
audioSG.OnAudioFrameBuffer += AudioSG_OnAudioFrameBuffer;
pipeline.Connect(fileSource.AudioOutput, audioSG.Input);
var audioRenderer = new AudioRendererBlock();
pipeline.Connect(audioSG.Output, audioRenderer.Input);
await pipeline.StartAsync();
private void AudioSG_OnAudioFrameBuffer(object sender, AudioFrameBufferEventArgs e)
{
// save or process the audio frame
}
Platforms
Windows, macOS, Linux, iOS, Android.