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Bridge blocks
Bridges can be used to link two pipelines and dynamically switch between them. For example, you can switch between different files or cameras in the first Pipeline without interrupting streaming in the second Pipeline.
To link source and sink, give them the same name. Each bridge pair has a unique channel name.
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Bridge audio sink and source
Bridges can be used to connect different media pipelines and use them independently. BridgeAudioSourceBlock
is used to connect to BridgeAudioSinkBlock
and supports uncompressed audio.
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Block info
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BridgeAudioSourceBlock information
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BridgeAudioSinkBlock information
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Sample pipelines
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First pipeline with an audio source and a bridge audio sink
graph LR; VirtualAudioSourceBlock-->BridgeAudioSinkBlock;
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Second pipeline with a bridge audio source and an audio renderer
graph LR; BridgeAudioSourceBlock-->AudioRendererBlock;
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Sample code
The source pipeline with virtual audio source and bridge audio sink.
// create source pipeline
var sourcePipeline = new MediaBlocksPipeline();
// create virtual audio source and bridge audio sink
var audioSourceBlock = new VirtualAudioSourceBlock(new VirtualAudioSourceSettings());
var bridgeAudioSink = new BridgeAudioSinkBlock(new BridgeAudioSinkSettings());
// connect source and sink
sourcePipeline.Connect(audioSourceBlock.Output, bridgeAudioSink.Input);
// start pipeline
await sourcePipeline.StartAsync();
The sink pipeline with bridge audio source and audio renderer.
// create sink pipeline
var sinkPipeline = new MediaBlocksPipeline();
// create bridge audio source and audio renderer
var bridgeAudioSource = new BridgeAudioSourceBlock(new BridgeAudioSourceSettings());
var audioRenderer = new AudioRendererBlock();
// connect source and sink
sinkPipeline.Connect(bridgeAudioSource.Output, audioRenderer.Input);
// start pipeline
await sinkPipeline.StartAsync();
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Bridge video sink and source
Bridges can be used to connect different media pipelines and use them independently. BridgeVideoSinkBlock
is used to connect to the BridgeVideoSourceBlock
and supports uncompressed video.
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Blocks info
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BridgeVideoSinkBlock information
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BridgeVideoSourceBlock information
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Sample pipelines
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First pipeline with a video source and a bridge video sink
graph LR; VirtualVideoSourceBlock-->BridgeVideoSinkBlock;
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Second pipeline with a bridge video source and a video renderer
graph LR; BridgeVideoSourceBlock-->VideoRendererBlock;
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Sample code
Source pipeline with a virtual video source and bridge video sink.
// create source pipeline
var sourcePipeline = new MediaBlocksPipeline();
// create virtual video source and bridge video sink
var videoSourceBlock = new VirtualVideoSourceBlock(new VirtualVideoSourceSettings());
var bridgeVideoSink = new BridgeVideoSinkBlock(new BridgeVideoSinkSettings());
// connect source and sink
sourcePipeline.Connect(videoSourceBlock.Output, bridgeVideoSink.Input);
// start pipeline
await sourcePipeline.StartAsync();
Sink pipeline with a bridge video source and video renderer.
// create sink pipeline
var sinkPipeline = new MediaBlocksPipeline();
// create bridge video source and video renderer
var bridgeVideoSource = new BridgeVideoSourceBlock(new BridgeVideoSourceSettings());
var videoRenderer = new VideoRendererBlock(sinkPipeline, VideoView1);
// connect source and sink
sinkPipeline.Connect(bridgeVideoSource.Output, videoRenderer.Input);
// start pipeline
await sinkPipeline.StartAsync();
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Bridge subtitle sink and source
Bridges can be used to connect different media pipelines and use them independently. BridgeSubtitleSourceBlock
is used to connect to the BridgeSubtitleSinkBlock
and supports text media type.
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Block info
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BridgeSubtitleSourceBlock information
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BridgeSubtitleSinkBlock information
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Proxy source
Proxy source/proxy sink pair of blocks can be used to connect different media pipelines and use them independently.
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Block info
Name: ProxySourceBlock.
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Sample pipelines
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First pipeline with a video source and a proxy video sink
graph LR; VirtualVideoSourceBlock-->ProxySinkBlock;
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Second pipeline with a proxy video source and a video renderer
graph LR; ProxySourceBlock-->VideoRendererBlock;
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Sample code
// source pipeline with virtual video source and proxy sink
var sourcePipeline = new MediaBlocksPipeline();
var videoSourceBlock = new VirtualVideoSourceBlock(new VirtualVideoSourceSettings());
var proxyVideoSink = new ProxySinkBlock();
sourcePipeline.Connect(videoSourceBlock.Output, proxyVideoSink.Input);
// sink pipeline with proxy video source and video renderer
var sinkPipeline = new MediaBlocksPipeline();
var proxyVideoSource = new ProxySourceBlock(proxyVideoSink);
var videoRenderer = new VideoRendererBlock(sinkPipeline, VideoView1);
sinkPipeline.Connect(proxyVideoSource.Output, videoRenderer.Input);
// start pipelines
await sourcePipeline.StartAsync();
await sinkPipeline.StartAsync();
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Platforms
All bridge blocks are supported on Windows, macOS, Linux, iOS, and Android.