#
Building Camera Applications with Media Blocks SDK
#
Introduction
This comprehensive guide demonstrates how to create a fully functional camera viewing application using the Media Blocks SDK .Net. The SDK provides a robust framework for capturing, processing, and displaying video streams across multiple platforms including Windows, macOS, iOS, and Android.
#
Architecture Overview
To create a camera viewer application, you'll need to understand two fundamental components:
- System Video Source - Captures the video stream from connected camera devices
- Video Renderer - Displays the captured video on screen with configurable settings
These components work together within a pipeline architecture that manages media processing.
#
Essential Media Blocks
To build a camera application, you need to add the following blocks to your pipeline:
- System Video Source Block - Connects to and reads from camera devices
- Video Renderer Block - Displays the video with configurable rendering options
#
Setting Up the Pipeline
#
Creating the Base Pipeline
First, create a pipeline object that will manage the media flow:
using VisioForge.Core.MediaBlocks;
// Initialize the pipeline
var pipeline = new MediaBlocksPipeline();
// Add error handling
pipeline.OnError += (sender, args) =>
{
Console.WriteLine($"Pipeline error: {args.Message}");
};
#
Camera Device Enumeration
Before adding a camera source, you need to enumerate the available devices and select one:
// Get all available video devices asynchronously
var videoDevices = await DeviceEnumerator.Shared.VideoSourcesAsync();
// Display available devices (useful for user selection)
foreach (var device in videoDevices)
{
Console.WriteLine($"Device: {device.Name} [{device.API}]");
}
// Select the first available device
var selectedDevice = videoDevices[0];
#
Camera Format Selection
Each camera supports different resolutions and frame rates. You can enumerate and select the optimal format:
// Display available formats for the selected device
foreach (var format in selectedDevice.VideoFormats)
{
Console.WriteLine($"Format: {format.Width}x{format.Height} {format.Format}");
// Display available frame rates for this format
foreach (var frameRate in format.FrameRateList)
{
Console.WriteLine($" Frame Rate: {frameRate}");
}
}
// Select the optimal format (in this example, we look for HD resolution)
var hdFormat = selectedDevice.GetHDVideoFormatAndFrameRate(out var frameRate);
var formatToUse = hdFormat ?? selectedDevice.VideoFormats[0];
#
Configuring Camera Settings
#
Creating Source Settings
Configure the camera source settings with your selected device and format:
// Create camera settings with the selected device and format
var videoSourceSettings = new VideoCaptureDeviceSourceSettings(selectedDevice)
{
Format = formatToUse.ToFormat()
};
// Set the desired frame rate (selecting the highest available)
if (formatToUse.FrameRateList.Count > 0)
{
videoSourceSettings.Format.FrameRate = formatToUse.FrameRateList.Max();
}
// Optional: Enable force frame rate to maintain consistent timing
videoSourceSettings.Format.ForceFrameRate = true;
// Platform-specific settings
#if __ANDROID__
// Android-specific settings
videoSourceSettings.VideoStabilization = true;
#elif __IOS__ && !__MACCATALYST__
// iOS-specific settings
videoSourceSettings.Position = IOSVideoSourcePosition.Back;
videoSourceSettings.Orientation = IOSVideoSourceOrientation.Portrait;
#endif
#
Creating the Video Source Block
Now create the system video source block with your configured settings:
// Create the video source block
var videoSource = new SystemVideoSourceBlock(videoSourceSettings);
#
Setting Up Video Display
#
Creating the Video Renderer
Add a video renderer to display the captured video:
// Create the video renderer and connect it to your UI component
var videoRenderer = new VideoRendererBlock(pipeline, VideoView1);
// Optional: Configure renderer settings
videoRenderer.Settings.IsSync = true;
#
Advanced Renderer Configuration
For more control over video rendering, you can customize renderer settings:
// Enable snapshot capabilities
videoRenderer.Settings.EnableSnapshot = true;
// Configure subtitle overlay if needed
videoRenderer.SubtitleEnabled = false;
#
Connecting the Pipeline
Connect the video source to the renderer to establish the media flow:
// Connect the output of the video source to the input of the renderer
pipeline.Connect(videoSource.Output, videoRenderer.Input);
#
Managing the Pipeline Lifecycle
#
Starting the Pipeline
Start the pipeline to begin capturing and displaying video:
// Start the pipeline asynchronously
await pipeline.StartAsync();
#
Taking Snapshots
Capture still images from the video stream:
// Take a snapshot and save it as a JPEG file
await videoRenderer.Snapshot_SaveAsync("camera_snapshot.jpg", SkiaSharp.SKEncodedImageFormat.Jpeg, 90);
// Or get the snapshot as a bitmap for further processing
var bitmap = await videoRenderer.Snapshot_GetAsync();
#
Stopping the Pipeline
When finished, properly stop the pipeline:
// Stop the pipeline asynchronously
await pipeline.StopAsync();
#
Platform-Specific Considerations
The Media Blocks SDK supports cross-platform development with specific optimizations:
- Windows: Supports both Media Foundation and Kernel Streaming APIs
- macOS/iOS: Utilizes AVFoundation for optimal performance
- Android: Provides access to camera features like stabilization and orientation
#
Error Handling and Troubleshooting
Implement proper error handling to ensure a stable application:
try
{
// Pipeline operations
await pipeline.StartAsync();
}
catch (Exception ex)
{
Console.WriteLine($"Error starting pipeline: {ex.Message}");
// Handle the exception appropriately
}
#
Complete Implementation Example
This example demonstrates a complete camera viewer implementation:
using System;
using System.Linq;
using System.Threading.Tasks;
using VisioForge.Core.MediaBlocks;
using VisioForge.Core.MediaBlocks.Sources;
using VisioForge.Core.MediaBlocks.VideoRendering;
using VisioForge.Core.Types.X.Sources;
public class CameraViewerExample
{
private MediaBlocksPipeline _pipeline;
private SystemVideoSourceBlock _videoSource;
private VideoRendererBlock _videoRenderer;
public async Task InitializeAsync(IVideoView videoView)
{
// Create pipeline
_pipeline = new MediaBlocksPipeline();
_pipeline.OnError += (s, e) => Console.WriteLine(e.Message);
// Enumerate devices
var devices = await DeviceEnumerator.Shared.VideoSourcesAsync();
if (devices.Length == 0)
{
throw new Exception("No camera devices found");
}
// Select device and format
var device = devices[0];
var format = device.GetHDOrAnyVideoFormatAndFrameRate(out var frameRate);
// Create settings
var settings = new VideoCaptureDeviceSourceSettings(device);
if (format != null)
{
settings.Format = format.ToFormat();
if (frameRate != null && !frameRate.IsEmpty)
{
settings.Format.FrameRate = frameRate;
}
}
// Create blocks
_videoSource = new SystemVideoSourceBlock(settings);
_videoRenderer = new VideoRendererBlock(_pipeline, videoView);
// Build pipeline
_pipeline.AddBlock(_videoSource);
_pipeline.AddBlock(_videoRenderer);
_pipeline.Connect(_videoSource.Output, _videoRenderer.Input);
// Start pipeline
await _pipeline.StartAsync();
}
public async Task StopAsync()
{
if (_pipeline != null)
{
await _pipeline.StopAsync();
_pipeline.Dispose();
}
}
public async Task<bool> TakeSnapshotAsync(string filename)
{
return await _videoRenderer.Snapshot_SaveAsync(filename,
SkiaSharp.SKEncodedImageFormat.Jpeg, 90);
}
}
#
Conclusion
With Media Blocks SDK .Net, building powerful camera applications becomes straightforward. The component-based architecture provides flexibility and performance across platforms while abstracting the complexities of camera device integration.
For complete source code examples, please visit our GitHub repository.