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RTMP streaming

RTMP (Real-Time Messaging Protocol): Developed by Adobe, RTMP is a protocol used for streaming audio, video, and data over the Internet, optimized for high-performance transmission. It enables efficient, low-latency communication, commonly used in live broadcasting like sports events and concerts.

Use the RTMPSinkSettings class to set the parameters.

Block info

Name: RTMPSinkBlock.

Pin directionMedia typePins count
Input audioaudio/mpeg [1,2,4]one
audio/x-adpcm
PCM [U8, S16LE]
audio/x-speex
audio/x-mulaw
audio/x-alaw
audio/x-nellymoser
Input videovideo/x-h264one

The sample pipeline

Sample code

// Pipeline
var pipeline = new MediaBlocksPipeline();

// video and audio sources
var virtualVideoSource = new VirtualVideoSourceSettings
{
Width = 1280,
Height = 720,
FrameRate = VideoFrameRate.FPS_25,
};

var videoSource = new VirtualVideoSourceBlock(virtualVideoSource);

var virtualAudioSource = new VirtualAudioSourceSettings
{
Channels = 2,
SampleRate = 44100,
};

var audioSource = new VirtualAudioSourceBlock(virtualAudioSource);

// H264/AAC encoders
var h264Encoder = new H264EncoderBlock(new OpenH264EncoderSettings());
var aacEncoder = new AACEncoderBlock();

pipeline.Connect(videoSource.Output, h264Encoder.Input);
pipeline.Connect(audioSource.Output, aacEncoder.Input);

// RTMP sink
var sink = new RTMPSinkBlock(new RTMPSinkSettings());
pipeline.Connect(h264Encoder.Output, sink.CreateNewInput(MediaBlockPadMediaType.Video));
pipeline.Connect(aacEncoder.Output, sink.CreateNewInput(MediaBlockPadMediaType.Audio));

// Start
await pipeline.StartAsync();

Platforms

Windows, macOS, Linux, iOS, Android.