Special blocks¶
Introduction¶
Special blocks are blocks that do not fit into any other category.
Null Renderer¶
The null renderer block sends the data to null. This block may be required if your block has outputs you do not want to use.
Block info¶
Name: NullRendererBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | Any | 1 |
The sample pipeline¶
The sample pipeline is shown below. It reads a file and sends the video data to the video samples grabber, where you can grab each video frame after decoding. The Null renderer block is used to end the pipeline.
graph LR;
UniversalSourceBlock-->VideoSampleGrabberBlock;
VideoSampleGrabberBlock-->NullRendererBlock;
Sample code¶
private void Start()
{
// create the pipeline
var pipeline = new MediaBlocksPipeline();
// create universal source block
var filename = "test.mp4";
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri(filename)));
// create video sample grabber block and add the event handler
var sampleGrabber = new VideoSampleGrabberBlock();
sampleGrabber.OnVideoFrameBuffer += sampleGrabber_OnVideoFrameBuffer;
// create null renderer block
var nullRenderer = new NullRendererBlock();
// connect blocks
pipeline.Connect(fileSource.VideoOutput, sampleGrabber.Input);
pipeline.Connect(sampleGrabber.Output, nullRenderer.Input);
// start the pipeline
await pipeline.StartAsync();
}
private void sampleGrabber_OnVideoFrameBuffer(object sender, VideoFrameXBufferEventArgs e)
{
// received new video frame
}
Platforms¶
Windows, macOS, Linux, iOS, Android.
Tee¶
The tee block splits the video or audio data stream into multiple streams that completely copy the original stream.
Block info¶
Name: TeeBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | Any | 1 |
| Output | Same as input | 2 or more |
The sample pipeline¶
graph LR;
UniversalSourceBlock-->TeeBlock;
TeeBlock-->VideoRendererBlock;
TeeBlock-->H264EncoderBlock;
H264EncoderBlock-->MP4SinkBlock;
Sample code¶
var pipeline = new MediaBlocksPipeline();
var filename = "test.mp4";
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri(filename)));
var videoTee = new TeeBlock(2);
var h264Encoder = new H264EncoderBlock(new OpenH264EncoderSettings());
var mp4Muxer = new MP4SinkBlock(new MP4SinkSettings(@"output.mp4"));
var videoRenderer = new VideoRendererBlock(pipeline, VideoView1);
pipeline.Connect(fileSource.VideoOutput, videoTee.Input);
pipeline.Connect(videoTee.Outputs[0], videoRenderer.Input);
pipeline.Connect(videoTee.Outputs[1], h264Encoder.Input);
pipeline.Connect(h264Encoder.Output, mp4Muxer.CreateNewInput(MediaBlockPadMediaType.Video));
await pipeline.StartAsync();
Sample applications¶
Platforms¶
Windows, macOS, Linux, iOS, Android.
Super MediaBlock¶
The Super MediaBlock allows you to combine multiple blocks into a single block.
Block info¶
Name: SuperMediaBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | Any | 1 |
| Output | Any | 1 |
The sample pipeline¶
graph LR;
VirtualVideoSourceBlock-->SuperMediaBlock;
SuperMediaBlock-->NullRendererBlock;
Inside the SuperMediaBlock:
graph LR;
FishEyeBlock-->ColorEffectsBlock;
Final pipeline:
graph LR;
VirtualVideoSourceBlock-->FishEyeBlock;
subgraph SuperMediaBlock
FishEyeBlock-->ColorEffectsBlock;
end
ColorEffectsBlock-->NullRendererBlock;
Sample code¶
var pipeline = new MediaBlocksPipeline();
var videoViewBlock = new VideoRendererBlock(pipeline, VideoView1);
var videoSource = new VirtualVideoSourceBlock(new VirtualVideoSourceSettings());
var colorEffectsBlock = new ColorEffectsBlock(VisioForge.Core.Types.X.VideoEffects.ColorEffectsPreset.Sepia);
var fishEyeBlock = new FishEyeBlock();
var superBlock = new SuperMediaBlock();
superBlock.Blocks.Add(fishEyeBlock);
superBlock.Blocks.Add(colorEffectsBlock);
superBlock.Configure(pipeline);
pipeline.Connect(videoSource.Output, superBlock.Input);
pipeline.Connect(superBlock.Output, videoViewBlock.Input);
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux, iOS, Android.
AESCipher¶
The AESCipher enum defines the types of AES ciphers that can be used. (Source: VisioForge.Core/Types/X/Special/AESCipher.cs)
Enum Values¶
AES_128: AES 128-bit cipher key using CBC method.AES_256: AES 256-bit cipher key using CBC method.
Platforms¶
Windows, macOS, Linux, iOS, Android.
EncryptorDecryptorSettings¶
The EncryptorDecryptorSettings class holds settings for encryption and decryption operations. (Source: VisioForge.Core/Types/X/Special/EncryptorDecryptorSettings.cs)
Properties¶
Cipher(AESCipher): Gets or sets the AES cipher type. Defaults toAES_128.Key(string): Gets or sets the encryption key.IV(string): Gets or sets the initialization vector (16 bytes as hex).SerializeIV(bool): Gets or sets a value indicating whether to serialize the IV.
Constructor¶
EncryptorDecryptorSettings(string key, string iv): Initializes a new instance with the given key and initialization vector.
Platforms¶
Windows, macOS, Linux, iOS, Android.
CustomMediaBlockPad¶
The CustomMediaBlockPad class defines information for a pad within a CustomMediaBlock. (Source: VisioForge.Core/Types/X/Special/CustomMediaBlockPad.cs)
Properties¶
Direction(MediaBlockPadDirection): Gets or sets the pad direction (input/output).MediaType(MediaBlockPadMediaType): Gets or sets the media type of the pad (e.g., Audio, Video).CustomCaps(Gst.Caps): Gets or sets custom GStreamer capabilities for an output pad.
Constructor¶
CustomMediaBlockPad(MediaBlockPadDirection direction, MediaBlockPadMediaType mediaType): Initializes a new instance with the specified direction and media type.
Platforms¶
Windows, macOS, Linux, iOS, Android.
CustomMediaBlockSettings¶
The CustomMediaBlockSettings class provides settings for configuring a custom media block, potentially wrapping GStreamer elements. (Source: VisioForge.Core/Types/X/Special/CustomMediaBlockSettings.cs)
Properties¶
ElementName(string): Gets the name of the GStreamer element or Media Blocks SDK element. To create a custom GStreamer Bin, include square brackets, e.g.,"[ videotestsrc ! videoconvert ]".UsePadAddedEvent(bool): Gets or sets a value indicating whether to use thepad-addedevent for dynamically created GStreamer pads.ElementParams(Dictionary<string, object>): Gets the parameters for the element.Pads(List<CustomMediaBlockPad>): Gets the list ofCustomMediaBlockPaddefinitions for the block.ListProperties(bool): Gets or sets a value indicating whether to list element properties to the Debug window after creation. Defaults tofalse.
Constructor¶
CustomMediaBlockSettings(string elementName): Initializes a new instance with the specified element name.
Platforms¶
Windows, macOS, Linux, iOS, Android.
InputSelectorSyncMode¶
The InputSelectorSyncMode enum defines how an input-selector (used by SourceSwitchSettings) synchronizes buffers when in sync-streams mode. (Source: VisioForge.Core/Types/X/Special/SourceSwitchSettings.cs)
Enum Values¶
ActiveSegment(0): Sync using the current active segment.Clock(1): Sync using the clock.
Platforms¶
Windows, macOS, Linux, iOS, Android.
SourceSwitchSettings¶
The SourceSwitchSettings class configures a block that can switch between multiple input sources. (Source: VisioForge.Core/Types/X/Special/SourceSwitchSettings.cs)
The summary "Represents the currently active sink pad" from the code comment might be slightly misleading or incomplete for the class name SourceSwitchSettings. The properties suggest it's for configuring a source switcher.
Properties¶
PadsCount(int): Gets or sets the number of input pads. Defaults to2.DefaultActivePad(int): Gets or sets the initially active sink pad.CacheBuffers(bool): Gets or sets whether the active pad caches buffers to avoid missing frames when reactivated. Defaults tofalse.DropBackwards(bool): Gets or sets whether to drop buffers that go backwards relative to the last output buffer pre-switch. Defaults tofalse.SyncMode(InputSelectorSyncMode): Gets or sets how the input-selector syncs buffers insync-streamsmode. Defaults toInputSelectorSyncMode.ActiveSegment.SyncStreams(bool): Gets or sets if all inactive streams will be synced to the running time of the active stream or to the current clock. Defaults totrue.CustomName(string): Gets or sets a custom name for logging purposes. Defaults to"SourceSwitch".
Constructor¶
SourceSwitchSettings(int padsCount = 2): Initializes a new instance, optionally specifying the number of pads.
Platforms¶
Windows, macOS, Linux, iOS, Android.
Queue Block¶
The Queue block provides buffering between pipeline elements to smooth out processing variations and enable asynchronous data flow.
Block info¶
Name: QueueBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | any | 1 |
| Output | any | 1 |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri("test.mp4")));
var queue = new QueueBlock();
pipeline.Connect(fileSource.VideoOutput, queue.Input);
var videoRenderer = new VideoRendererBlock(pipeline, VideoView1);
pipeline.Connect(queue.Output, videoRenderer.Input);
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux, iOS, Android.
MultiQueue Block¶
The MultiQueue block provides synchronized buffering for multiple streams, essential for maintaining A/V sync in complex pipelines.
Block info¶
Name: MultiQueueBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | any | multiple |
| Output | any | multiple |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri("test.mp4")));
var multiqueue = new MultiQueueBlock();
var videoInput = multiqueue.CreateNewInput(MediaBlockPadMediaType.Video);
var audioInput = multiqueue.CreateNewInput(MediaBlockPadMediaType.Audio);
pipeline.Connect(fileSource.VideoOutput, videoInput);
pipeline.Connect(fileSource.AudioOutput, audioInput);
// Connect outputs to encoders/renderers
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux, iOS, Android.
Source Switch¶
The SourceSwitch block allows dynamic switching between multiple input sources without interrupting the pipeline.
Block info¶
Name: SourceSwitchBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | any | multiple |
| Output | any | 1 |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var source1 = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri("video1.mp4")));
var source2 = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri("video2.mp4")));
var switchSettings = new SourceSwitchSettings(2) { DefaultActivePad = 0 };
var sourceSwitch = new SourceSwitchBlock(switchSettings);
pipeline.Connect(source1.VideoOutput, sourceSwitch.Input);
pipeline.Connect(source2.VideoOutput, sourceSwitch.CreateNewInput(MediaBlockPadMediaType.Video));
var videoRenderer = new VideoRendererBlock(pipeline, VideoView1);
pipeline.Connect(sourceSwitch.Output, videoRenderer.Input);
await pipeline.StartAsync();
// Switch to second source
sourceSwitch.SetActivePad(1);
Platforms¶
Windows, macOS, Linux, iOS, Android.
Universal Decoder¶
The UniversalDecoder block automatically detects and decodes various compressed audio and video formats.
Block info¶
Name: UniversalDecoderBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | compressed media | 1 |
| Output | uncompressed media | multiple |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri("test.mp4")));
var decoder = new UniversalDecoderBlock();
pipeline.Connect(fileSource.VideoOutput, decoder.Input);
var videoRenderer = new VideoRendererBlock(pipeline, VideoView1);
pipeline.Connect(decoder.VideoOutput, videoRenderer.Input);
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux, iOS, Android.
Universal Demux Decoder¶
The UniversalDemuxDecoder block combines demuxing and decoding in a single block for simplified pipeline construction.
Block info¶
Name: UniversalDemuxDecoderBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | container format | 1 |
| Output video | uncompressed video | 1 |
| Output audio | uncompressed audio | 1 |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var demuxDecoder = new UniversalDemuxDecoderBlock("test.mp4");
var videoRenderer = new VideoRendererBlock(pipeline, VideoView1);
pipeline.Connect(demuxDecoder.VideoOutput, videoRenderer.Input);
var audioRenderer = new AudioRendererBlock();
pipeline.Connect(demuxDecoder.AudioOutput, audioRenderer.Input);
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux, iOS, Android.
Barcode Detector¶
The BarcodeDetector block detects and decodes various barcode formats in video streams.
Block info¶
Name: BarcodeDetectorBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | uncompressed video | 1 |
| Output | uncompressed video | 1 |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var videoSource = new SystemVideoSourceBlock(videoSettings);
var barcodeDetector = new BarcodeDetectorBlock();
barcodeDetector.OnBarcodeDetected += (sender, args) =>
{
Console.WriteLine($"Barcode detected: {args.Type} - {args.Data}");
};
pipeline.Connect(videoSource.Output, barcodeDetector.Input);
var videoRenderer = new VideoRendererBlock(pipeline, VideoView1);
pipeline.Connect(barcodeDetector.Output, videoRenderer.Input);
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux, iOS, Android.
DataMatrix Decoder¶
The DataMatrixDecoder block detects and decodes DataMatrix 2D barcodes in video streams.
Block info¶
Name: DataMatrixDecoderBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | uncompressed video | 1 |
| Output | uncompressed video | 1 |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var videoSource = new SystemVideoSourceBlock(videoSettings);
var dataMatrixDecoder = new DataMatrixDecoderBlock();
dataMatrixDecoder.OnDataMatrixDetected += (sender, args) =>
{
Console.WriteLine($"DataMatrix detected: {args.Data}");
};
pipeline.Connect(videoSource.Output, dataMatrixDecoder.Input);
var videoRenderer = new VideoRendererBlock(pipeline, VideoView1);
pipeline.Connect(dataMatrixDecoder.Output, videoRenderer.Input);
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux, iOS, Android.
Frame Doubler¶
The FrameDoubler block duplicates video frames to increase the effective frame rate.
Block info¶
Name: FrameDoublerBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | uncompressed video | 1 |
| Output | uncompressed video | 1 |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri("test.mp4")));
var frameDoubler = new FrameDoublerBlock();
pipeline.Connect(fileSource.VideoOutput, frameDoubler.Input);
var videoRenderer = new VideoRendererBlock(pipeline, VideoView1);
pipeline.Connect(frameDoubler.Output, videoRenderer.Input);
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux, iOS, Android.
Video Enhancement¶
The VideoEnhancement block applies AI-based video enhancement and upscaling.
Block info¶
Name: VideoEnhancementBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | uncompressed video | 1 |
| Output | uncompressed video | 1 |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri("test.mp4")));
var enhancementSettings = new VideoEnhancementSettings
{
UpscaleFactor = 2,
DenoiseStrength = 0.5
};
var enhancement = new VideoEnhancementBlock(enhancementSettings);
pipeline.Connect(fileSource.VideoOutput, enhancement.Input);
var videoRenderer = new VideoRendererBlock(pipeline, VideoView1);
pipeline.Connect(enhancement.Output, videoRenderer.Input);
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux (requires appropriate AI models).
Decode Bin¶
The DecodeBin block automatically selects and manages appropriate decoders for media streams.
Block info¶
Name: DecodeBinBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | compressed media | 1 |
| Output | uncompressed media | dynamic |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri("test.mp4")));
var decodeBin = new DecodeBinBlock();
pipeline.Connect(fileSource.VideoOutput, decodeBin.Input);
// DecodeBin will create output pads dynamically as streams are discovered
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux, iOS, Android.
Parse Bin¶
The ParseBin block automatically parses media streams and exposes elementary streams.
Block info¶
Name: ParseBinBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | compressed media | 1 |
| Output | parsed streams | dynamic |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri("test.mp4")));
var parseBin = new ParseBinBlock();
pipeline.Connect(fileSource.VideoOutput, parseBin.Input);
// ParseBin will create output pads for each discovered stream
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux, iOS, Android.
Custom Transform¶
The CustomTransform block allows integration of custom transformation logic into the pipeline.
Block info¶
Name: CustomTransformBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | any | 1 |
| Output | any | 1 |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri("test.mp4")));
var customSettings = new CustomTransformSettings
{
ElementName = "videoscale", // GStreamer element name
Properties = new Dictionary<string, object>
{
{ "method", 0 }
}
};
var customTransform = new CustomTransformBlock(customSettings);
pipeline.Connect(fileSource.VideoOutput, customTransform.Input);
var videoRenderer = new VideoRendererBlock(pipeline, VideoView1);
pipeline.Connect(customTransform.Output, videoRenderer.Input);
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux, iOS, Android.
Data Sample Grabber¶
The DataSampleGrabber block intercepts and provides access to data buffers flowing through the pipeline.
Block info¶
Name: DataSampleGrabberBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | any | 1 |
| Output | any | 1 |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri("test.mp4")));
var dataSG = new DataSampleGrabberBlock();
dataSG.OnDataBuffer += (sender, args) =>
{
// Process buffer data
var bufferSize = args.BufferSize;
var bufferData = args.BufferData;
};
pipeline.Connect(fileSource.VideoOutput, dataSG.Input);
var videoRenderer = new VideoRendererBlock(pipeline, VideoView1);
pipeline.Connect(dataSG.Output, videoRenderer.Input);
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux, iOS, Android.
Debug Timestamp¶
The DebugTimestamp block logs detailed timestamp information for debugging synchronization issues.
Block info¶
Name: DebugTimestampBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | any | 1 |
| Output | any | 1 |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var fileSource = new UniversalSourceBlock(await UniversalSourceSettings.CreateAsync(new Uri("test.mp4")));
var debugTimestamp = new DebugTimestampBlock();
pipeline.Connect(fileSource.VideoOutput, debugTimestamp.Input);
var videoRenderer = new VideoRendererBlock(pipeline, VideoView1);
pipeline.Connect(debugTimestamp.Output, videoRenderer.Input);
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux, iOS, Android.
Data Processor¶
The DataProcessor block provides custom data processing capabilities for non-standard data formats.
Block info¶
Name: DataProcessorBlock.
| Pin direction | Media type | Pins count |
|---|---|---|
| Input | any | 1 |
| Output | any | 1 |
Sample code¶
var pipeline = new MediaBlocksPipeline();
var dataSource = new CustomDataSource();
var dataProcessor = new DataProcessorBlock();
pipeline.Connect(dataSource.Output, dataProcessor.Input);
// Process and forward data
await pipeline.StartAsync();
Platforms¶
Windows, macOS, Linux, iOS, Android.